cover the distance,cover version

  

  插图画家是矢量编辑软件,画板是绘制处理的重要容器,在印刷方面的一个重要功能就是直角圆角化,开发一个直角圆角化功能,以下功能仅用于学习交流,请勿用于非法用途和商业用途,源代码如下所示:   

  

  var PMSLibs=confirm('此脚本会将路径直角调整为圆角\n -只会调整直角,路径不受任何影响(非软件自带效果可比)');var ver 10=(版本。的索引(' 10 ')==0);绕过任何角落();函数roundAnyCorner() { //设置- //- rr :圆角半径(单位:点)//##在插图画家上,该值为提示窗口中的默认值. var RR=10//-use _ foreground _ shape _ to _ set _ radius//设置此“真实”以使用前景路径的一半宽度作为圆角半径//而不是使用提示窗口设置半径。//##在Illustrator10上,该值始终为没错。var use _ foreground _ shape _ to _ set _ radius=false;//设置真实的或false //- check_circle //当use _ foreground _ shape _ to _ set _ radius=true,//设置此“真实”时,如果前景路径的宽度和高度之差//大于一磅,脚本会要求您继续。//它只检查宽度和高度之间的差异. var check _ circle=true//-if(ver 10)use _ foreground _ shape _ to _ set _ radius=true;var s=;getPathItemsInSelection(1,s);//提取路径点长度大于一的路径项目if(s . length 1)返回;//当使用前景路径的半宽作为圆角半径if(use _ foreground _ shape _ to _ set _ radius){ if(s . length 2){//case :所选路径的个数为1 //ver10 -按预定义值圆角//CS -按提示窗口询问半径如果(!ver 10)use _ foreground _ shape _ to _ set _ radius=false;} else { //case :所选路径一的数量var pi=s . shift();//从选择列表中删除前台路径var rr2=getRadius(pi,check _ circle);//如果(rr2 0)返回,则获取它的半宽度;if(rr2 0){ RR=rr2;圆周率移除();//移除路径} else { //case :前台路径的宽度为0 //ver10 -按预定义值舍入。前景路径保持不变2008/2009/CS-   

ask radius by prompt window the foreground path remains. if (!ver10) use_foreground_shape_to_set_radius = false; } } } if (!use_foreground_shape_to_set_radius) { rr = prompt("输入圆角半径\r-- 可以使用的单位有pt(默认)、mm、in\r-- 也可以进行四则运算(+ - * /)", rr); // input the radius; if (!rr) return; rr = rr.replace(/mm/ig, "*2.83464567"); rr = rr.replace(/pt/ig, ""); rr = rr.replace(/in/ig, "*72"); rr = rr.replace(/\s+/g, ""); try { var eval_rr = eval(rr); } catch (e) { alert("ERROR:\n" + e.description); return; } if (isNaN(eval_rr) || eval_rr <= 0) { alert("\n警告:错误的四则计算公式!计算结果必须为正值。"); return; } rr = eval_rr; } //var tim = new Date(); var p, op, pnts; var skipList, adjRdirAtEnd, redrawFlg; var i, nxi, pvi, q, d, ds, r, g, t, qb; var anc1, ldir1, rdir1, anc2, ldir2, rdir2; var hanLen = 4 * (Math.sqrt(2) - 1) / 3; var ptyp = PointType.SMOOTH; for (var j = 0; j < s.length; j++) { p = s.pathPoints; if (readjustAnchors(p) < 2) continue; // reduce anchors op = !s.closed; pnts = op ? )> : <>; redrawFlg = false; adjRdirAtEnd = 0; skipList = 《op || !isSelected(p<0>》 || !isCorner(p, 0))>; for (i = 1; i < p.length; i++) { skipList.push((!isSelected(p) || !isCorner(p, i) || (op && i == p.length - 1))); } for (i = 0; i < p.length; i++) { nxi = parseIdx(p, i + 1); if (nxi < 0) break; pvi = parseIdx(p, i - 1); q = .anchor, p.rightDirection, p.leftDirection, p.anchor>; ds = dist(q<0>, q<3>) / 2; if (arrEq(q<0>, q<1>) && arrEq(q<2>, q<3>)) { // straight side r = Math.min(ds, rr); g = getRad(q<0>, q<3>); anc1 = getPnt(q<0>, g, r); ldir1 = getPnt(anc1, g + Math.PI, r * hanLen); if (skipList) { if (!skipList) { pnts.push(); redrawFlg = true; } pnts.push(getDat(p)); } else { if (r < rr) { // when the length of the side is less than rr * 2 pnts.push(); } else { if (!skipList) pnts.push(); anc2 = getPnt(q<3>, g + Math.PI, r); pnts.push(); } redrawFlg = true; } } else { // not straight side d = getT4Len(q, 0) / 2; r = Math.min(d, rr); t = getT4Len(q, r); anc1 = bezier(q, t); rdir1 = defHan(t, q, 1); ldir1 = getPnt(anc1, getRad(rdir1, anc1), r * hanLen); if (skipList) { if (skipList) { pnts.push(getDat(p)); } else { pnts.push(); with (p) pnts.push(); redrawFlg = true; } } else { // skipList = false if (r < rr) { // the length of the side is less than rr * 2 if (skipList) { if (!op && i == 0) { adjRdirAtEnd = t; } else { pnts<1> = adjHan(q<0>, q<1>, t); } pnts.push(); } else { pnts.push(); } } else { // round the corner with the radius rr if (skipList) { t = getT4Len(q, -r); anc2 = bezier(q, t); if (!op && i == 0) { adjRdirAtEnd = t; } else { pnts<1> = adjHan(q<0>, q<1>, t); } ldir2 = defHan(t, q, 0); rdir2 = getPnt(anc2, getRad(ldir2, anc2), r * hanLen); pnts.push(); } else { qb = , q<2>, 1 - t), q<3>>; t = getT4Len(qb, -r); anc2 = bezier(qb, t); ldir2 = defHan(t, qb, 0); rdir2 = getPnt(anc2, getRad(ldir2, anc2), r * hanLen); rdir1 = adjHan(anc1, rdir1, t); pnts.push(, ); } } redrawFlg = true; } } } if (adjRdirAtEnd > 0) { pnts<1> = adjHan(p<0>.anchor, p<0>.rightDirection, adjRdirAtEnd); } if (redrawFlg) { // redraw for (i = p.length - 1; i > 0; i--) p.remove(); for (i = 0; i < pnts.length; i++) { pt = i > 0 ? p.add() : p<0>; with (pt) { anchor = pnts<0>; rightDirection = pnts<1>; leftDirection = pnts<2>; pointType = pnts<3>; } } } } activeDocument.selection = s; // alert(new Date() - tim);}// ------------------------------------------------function getRadius(pi, check_circle) { with (pi) { var gb = geometricBounds; var w = (gb<2> - gb<0>); var h = (gb<1> - gb<3>); if (check_circle && Math.abs(w - h) > 1 && !confirm("There's a difference between width and\n" + "height of foreground path. Continue?")) { return -1; } return w / 2; }}// ------------------------------------------------// return of the distance "len" and the angle "rad"(in radian)// from "pt"=function getPnt(pt, rad, len) { return + Math.cos(rad) * len, pt<1> + Math.sin(rad) * len>;}// ------------------------------------------------// return the coordinate of the handle of the point on the bezier curve// that corresponds to the parameter "t"// n=0:leftDir, n=1:rightDirfunction defHan(t, q, n) { return <0> - 2 * q<0> + q<0>) + 2 * (q<0> - q<0>)) + q<0>, t * (t * (q<1> - 2 * q<1> + q<1>) + 2 * (q<1> - q<1>)) + q<1>>;}// -----------------------------------------------// return the coordinate on the bezier curve// that corresponds to the paramter "t"function bezier(q, t) { var u = 1 - t; return <0> + 3 * u * t * (u * q<1><0> + t * q<2><0>) + t * t * t * q<3><0>, u * u * u * q<0><1> + 3 * u * t * (u * q<1><1> + t * q<2><1>) + t * t * t * q<3><1>>;}// ------------------------------------------------// adjust the length of the handle "dir"// by the magnification ratio "m",// returns the modified coordinate of the handle// "anc" is the anchor function adjHan(anc, dir, m) { return + (dir<0> - anc<0>) * m, anc<1> + (dir<1> - anc<1>) * m>;}// ------------------------------------------------// return true if the pathPoints "p" is a cornerfunction isCorner(p, idx) { var pnt0 = getAnglePnt(p, idx, -1); var pnt1 = getAnglePnt(p, idx, 1); if (!pnt0 || !pnt1) return false; // at the end of a open-path if (pnt0.length < 1 || pnt1.length < 1) return false; // anchor is overlapping, so cannot determine the angle var rad = getRad2(pnt0, p.anchor, pnt1, true); if (rad > Math.PI - 0.1) return false; // set the angle tolerance here return true;}// ------------------------------------------------// "p"=pathPoints, "idx1"=index of pathpoint// "dir" = -1, returns previous point to get the angle of tangent at pathpoints// "dir" = 1, returns next ...function getAnglePnt(p, idx1, dir) { if (!dir) dir = -1; var idx2 = parseIdx(p, idx1 + dir); if (idx2 < 0) return null; // at the end of a open-path var p2 = p; with (p) { if (dir < 0) { if (arrEq(leftDirection, anchor)) { if (arrEq(p2.anchor, anchor)) return <>; if (arrEq(p2.anchor, p2.rightDirection) || arrEq(p2.rightDirection, anchor)) return p2.anchor; else return p2.rightDirection; } else { return leftDirection; } } else { if (arrEq(anchor, rightDirection)) { if (arrEq(anchor, p2.anchor)) return <>; if (arrEq(p2.anchor, p2.leftDirection) || arrEq(anchor, p2.leftDirection)) return p2.anchor; else return p2.leftDirection; } else { return rightDirection; } } }}// --------------------------------------// if the contents of both arrays are equal, return true (lengthes must be same)function arrEq(arr1, arr2) { for (var i = 0; i < arr1.length; i++) { if (arr1 != arr2) return false; } return true;}// ------------------------------------------------// return the distance between p1= and p2=function dist(p1, p2) { return Math.sqrt(Math.pow(p1<0> - p2<0>, 2) + Math.pow(p1<1> - p2<1>, 2));}// ------------------------------------------------// return the squared distance between p1= and p2=function dist2(p1, p2) { return Math.pow(p1<0> - p2<0>, 2) + Math.pow(p1<1> - p2<1>, 2);}// --------------------------------------// return the angle in radian// of the line drawn from p1= from p2function getRad(p1, p2) { return Math.atan2(p2<1> - p1<1>, p2<0> - p1<0>);}// --------------------------------------// return the angle between two line segments// o-p1 and o-p2 ( 0 - Math.PI)function getRad2(p1, o, p2) { var v1 = normalize(p1, o); var v2 = normalize(p2, o); return Math.acos(v1<0> * v2<0> + v1<1> * v2<1>);}// ------------------------------------------------function normalize(p, o) { var d = dist(p, o); return d == 0 ? <0, 0> : 《p<0> - o<0>》 / d, (p<1> - o<1>) / d>;}// ------------------------------------------------// return the bezier curve parameter "t"// at the point which the length of the bezier curve segment// (from the point start drawing) is "len"// when "len" is 0, return the length of whole this segment.function getT4Len(q, len) { var m = <0> - q<0><0> + 3 * (q<1><0> - q<2><0>), q<0><0> - 2 * q<1><0> + q<2><0>, q<1><0> - q<0><0>>; var n = <1> - q<0><1> + 3 * (q<1><1> - q<2><1>), q<0><1> - 2 * q<1><1> + q<2><1>, q<1><1> - q<0><1>>; var k = * m<0> + n<0> * n<0>, 4 * (m<0> * m<1> + n<0> * n<1>), 2 * ((m<0> * m<2> + n<0> * n<2>) + 2 * (m<1> * m<1> + n<1> * n<1>)), 4 * (m<1> * m<2> + n<1> * n<2>), m<2> * m<2> + n<2> * n<2>>; var fullLen = getLength(k, 1); if (len == 0) { return fullLen; } else if (len < 0) { len += fullLen; if (len < 0) return 0; } else if (len > fullLen) { return 1; } var t, d; var t0 = 0; var t1 = 1; var torelance = 0.001; for (var h = 1; h < 30; h++) { t = t0 + (t1 - t0) / 2; d = len - getLength(k, t); if (Math.abs(d) < torelance) break; else if (d < 0) t1 = t; else t0 = t; } return t;}// ------------------------------------------------// return the length of bezier curve segment// in range of parameter from 0 to "t"function getLength(k, t) { var h = t / 128; var hh = h * 2; var fc = function (t, k) { return Math.sqrt(t * (t * (t * (t * k<0> + k<1>) + k<2>) + k<3>) + k<4>) || 0 }; var total = (fc(0, k) - fc(t, k)) / 2; for (var i = h; i < t; i += hh) total += 2 * fc(i, k) + fc(i + h, k); return total * hh;}// ------------------------------------------------// extract PathItems from the selection which length of PathPoints// is greater than "n"function getPathItemsInSelection(n, pathes) { if (documents.length < 1) return; var s = activeDocument.selection; if (!(s instanceof Array) || s.length < 1) return; extractPathes(s, n, pathes);}// --------------------------------------// extract PathItems from "s" (Array of PageItems -- ex. selection),// and put them into an Array "pathes". If "pp_length_limit" is specified,// this function extracts PathItems which PathPoints length is greater// than this number.function extractPathes(s, pp_length_limit, pathes) { for (var i = 0; i < s.length; i++) { if (s.typename == "PathItem") { if (pp_length_limit && s.pathPoints.length <= pp_length_limit) { continue; } pathes.push(s); } else if (s.typename == "GroupItem") { // search for PathItems in GroupItem, recursively extractPathes(s.pageItems, pp_length_limit, pathes); } else if (s.typename == "CompoundPathItem") { // searches for pathitems in CompoundPathItem, recursively // ( ### Grouped PathItems in CompoundPathItem are ignored ### ) extractPathes(s.pathItems, pp_length_limit, pathes); } }}// --------------------------------------// merge nearly overlapped anchor points // return the length of pathpoints after mergingfunction readjustAnchors(p) { // Settings ========================== // merge the anchor points when the distance between // 2 points is within ### square root ### of this value (in point) var minDist = 0.0025; // =================================== if (p.length < 2) return 1; var i; if (p.parent.closed) { for (i = p.length - 1; i >= 1; i--) { if (dist2(p<0>.anchor, p.anchor) < minDist) { p<0>.leftDirection = p.leftDirection; p.remove(); } else { break; } } } for (i = p.length - 1; i >= 1; i--) { if (dist2(p.anchor, p.anchor) < minDist) { p.rightDirection = p.rightDirection; p.remove(); } } return p.length;}// -----------------------------------------------// return pathpoint's index. when the argument is out of bounds,// fixes it if the path is closed (ex. next of last index is 0),// or return -1 if the path is not closed.function parseIdx(p, n) { // PathPoints, number for index var len = p.length; if (p.parent.closed) { return n >= 0 ? n % len : len - Math.abs(n % len); } else { return (n < 0 || n > len - 1) ? -1 : n; }}// -----------------------------------------------function getDat(p) { // pathPoint with (p) return ;}// -----------------------------------------------function isSelected(p) { // PathPoint return p.selected == PathPointSelection.ANCHORPOINT;}合理的脚本代码可以有效的提高工作效率,减少重复劳动。

  

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